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Like the QTEs, these feel more like they're there to break up the combat than anything else. I'm plenty good at the game (and action games in general), but quick timers have flustered me since the original and at this point it seems like the designers could come up with an equally cinematic alternative that would let me put my combat skills to work instead of my timed button pressing skills. The same way a parent trying to call just one of their four kids into the house never says the right name the first time, I never press the right button the first time. An especially nice touch puts the button presses at the four edges of the screen so that you can pay more attention to the cinematic and less to the button press itself. Most events are not punished with instant death, and success is rewarded with some beautifully choreographed gore. God of War admittedly does a better job of it than, say, Resident Evil.
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What started out as visual flair for the game, something that set it apart from other action games, has become a grating albatross weighing the game down. The other elements of the game, unfortunately, don't hold up as well.įirst, there are the Quick Timer Events, also known as interactive cinematics. They're clunkily built with facial animations that lend some cutscenes unintentional humor thanks to bugging out eyes or weird-looking faces. They look, aside from some great lighting effects, like PlayStation 3 models. The other human characters, though – including the gods – haven't been given the same care. Cronos and Gaia, feel more alive than ever before, rivaling only Kratos himself in terms of animation and texture detail. The camera frequently pulls out to remind you that you're on a giant moving thing, and it's convincing and impressive. Kratos spends portions of the game climbing massive, lumbering titans, battling monsters all the way up. One of the big bullet points with the original release was the scale of the game. The improved textures help keep the environments from feeling updated as well. This is assisted by a massive stable of monsters pulled right out of Greek mythology, from cyclops and satyrs to gorgons and minotaurs, the gang's all here and they provide just the right amount of variety. The combat in God of War III has aged surprisingly well. Switching between weapons, between attacking and blocking and dodging between enemies all feel great and, most importantly, fresh. It's still God of War III, but it's buttery smooth like it has never been before.
God of war 3 review 1080p#
Alongside the updated textures and lighting comes an update to full 1080p resolution and 60 FPS action. The real meat of this, though, lies in the technical details. Kratos, with his scowling, ashen mug, looks especially good. When I was in the thick of combat, I forgot I was playing a five year old game. They do make a pretty big difference, too. God of War III Remastered gets the standard fresh coat of paint – updated textures and improved lighting. This is, unquestionably, where the remaster serves its subject matter best.